﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnterButtonClickController : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}

    void OnMouseDown() {
        if (!OnllyUIController._instance.b_isHeiPing)
        {
            EventManager<bool>.TriggerEvent(MyEventType.OnllyEnterButtonClickEvent, true);
            OnllyPage1UIController.Instance.f_timeShow = 0;
        }
    }
}
